Capcom explores collaborative AI game development
During the Capcom Open Conference RE: 2026, programmer Satoshi Ishida outlined challenges in developing large-scale games like Resident Evil, emphasizing the need for AI integration into development workflows. While Capcom has previously stated it will not use AI in its games, the company is exploring collaboration with AI in the development process. The REX Project, aimed at evolving the RE Engine for the next generation, is central to this effort. Ishida's presentation highlighted AI's potential to streamline game development, signaling a shift in Capcom's approach to technology.
Capcom's Pragmata, a game focused on the horrors of AI, contrasts with the company's practical interest in using the technology. The studio's openness to AI collaboration suggests a nuanced view of its role in gaming. As the industry moves toward more integrated AI solutions, Capcom's stance represents a key moment in the evolution of game development practices.
The presentation at the Capcom Open Conference RE: 2026 marked a significant step in the company's exploration of AI integration. Ishida's insights into the challenges of large-scale game development and the potential of AI to address them provide a glimpse into the future of the industry.